Uses of Class

Packages that use Location
The root package of the Bukkit API, contains generalized API classes.
Classes used to manipulate the voxels in a world, including special states.
Classes concerning the creation of boss bars that appear at the top of the player's screen.
Classes relating to handling specialized non-chat player input.
Classes dedicated to handling a plugin's runtime configuration.
Interfaces for non-voxel objects that can exist in a world, including all players, monsters, projectiles, etc.
Classes concerning an entity's persistent memory.
Events relating to when a block is changed or interacts with the world.
Events relating to entities, excluding some directly referencing some more specific entity types.
Events relating to players.
Events relating to programmatic state changes on the server.
Events triggered by various world states or changes.
Classes to facilitate world generation implementation.
Classes involved in manipulating player inventories and item interactions.
The interfaces used when manipulating extra data can can be stored inside item stacks.
Classes relevant to loot table manipulation and generation.
Multi and single purpose classes to facilitate various programmatic concepts.
Spigot-specific player events.