Called if a block broken by a player drops an item.
If the block break is cancelled, this event won't be called.
If isDropItems in BlockBreakEvent is set to false, this event won't be
This event will also be called if the player breaks a multi block structure,
for example a torch on top of a stone. Both items will have an event call.
The Block is already broken as this event is called, so #getBlock() will be
AIR in most cases. Use #getBlockState() for more Information about the broken
Nested Class Summary
Nested classes/interfaces inherited from class org.bukkit.event.Event