|Modifier and Type||Method||Description|
Tries to drop a randomly selected item from the dropper's inventory, following the normal behavior of a dropper.
getBlock, getBlockData, getChunk, getData, getLightLevel, getLocation, getLocation, getRawData, getType, getWorld, getX, getY, getZ, isPlaced, setBlockData, setData, setRawData, setType, update, update, update
clearLootTable, getLootTable, getSeed, hasLootTable, setLootTable, setLootTable, setSeed
getLastFilled, getLastLooted, getLastLooted, getNextRefill, hasBeenFilled, hasPendingRefill, hasPlayerLooted, hasPlayerLooted, isRefillEnabled, setHasPlayerLooted, setHasPlayerLooted, setNextRefill
getMetadata, hasMetadata, removeMetadata, setMetadata
Normal behavior of a dropper is as follows:
If the block that the dropper is facing is an InventoryHolder, the randomly selected ItemStack is placed within that Inventory in the first slot that's available, starting with 0 and counting up. If the inventory is full, nothing happens.
If the block that the dropper is facing is not an InventoryHolder,
the randomly selected ItemStack is dropped on
the ground in the form of an
If the block represented by this state is no longer a dropper, this will do nothing.
IllegalStateException- if this block state is not placed
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