Fired anytime the server intends to 'destroy' a block through some triggering reason.
This does not fire anytime a block is set to air, but only with more direct triggers such
as physics updates, pistons, Entities changing blocks, commands set to "Destroy".
This event is associated with the game playing a sound effect at the block in question, when
something can be described as "intend to destroy what is there",
Events such as leaves decaying, pistons retracting (where the block is moving), does NOT fire this event.
Nested Class Summary
Nested classes/interfaces inherited from class org.bukkit.event.Event