TPS Drop. MobSpawn before, Now doTick, from 6 to 16 tps


I have little trouble to optimize server ;/
Timings :frowning:

I changed mob rate spawn in spigot.yml, papaer,yml and multiverse. but still having bad performance. Any idea?

Edit Nr.1: After Disable WarmUp:


You should remove React, it’s really putting a drag on your server’s performance and Paper already contains options that achieve a lot of what it’s trying to do, but far more efficiently.

Likewise, I’ve seen CMI cause a lot of issues. Premium plugins don’t mean it’s any good.

Your TAB plugin is also causing a lag spike every time a player changes worlds.

You’d be shocked at the number of people having problems that boil down to poorly-coded plugins!


Oh i see, i wanted 1 big plugin for everything :X Ok. thx mate


This is always a bad idea, especially when it’s not open source.


Hi Again. Maybe i make something bad or i really idk :X
I removed some plugins, Make lower amount of slots. Made new limits for each island and TPS still drop’s :c

Limits Config Config
Server load (dedycate server) is still 1.60 load and minecraft server still use one cpu thread(core) I7-6700 64GB ram
This time when i dont have tps loss is when i set doMobSpawning False
And idk about this can be reason for drop TPS. All my database is SQlite/yml files\

Starting java arg java

-Xms10G -Xmx10G -XX:+UseG1GC -XX:+UnlockExperimentalVMOptions -XX:MaxGCPauseMillis=100 -XX:+DisableExplicitGC -XX:TargetSurvivorRatio=90 -XX:G1NewSizePercent=50 -XX:G1MaxNewSizePercent=80 -XX:G1MixedGCLiveThresholdPercent=35 -XX:+AlwaysPreTouch -XX:+ParallelRefProcEnabled -jar paper-624.jar


There are portions of your map with lots of mobs and hoppers. Check the “regions” tab.

You need to reduce mob spawns or add a plugin to combine mobs together.