Server keeps crashing after going to a specific place

Server keeps crashing after going to a specific place, i know it says to not report the problem but im out of ideas what could be the problem here

[12:12:29] [Paper Watchdog Thread/ERROR]: — DO NOT REPORT THIS TO PAPER - THIS IS NOT A BUG OR A CRASH - git-Paper-445 (MC: 1.16.5) —
[12:12:29] [Paper Watchdog Thread/ERROR]: The server has not responded for 10 seconds! Creating thread dump
[12:12:29] [Paper Watchdog Thread/ERROR]: ------------------------------
[12:12:29] [Paper Watchdog Thread/ERROR]: Server thread dump (Look for plugins here before reporting to Paper!):
[12:12:29] [Paper Watchdog Thread/ERROR]: ------------------------------
[12:12:29] [Paper Watchdog Thread/ERROR]: Current Thread: Server thread
[12:12:29] [Paper Watchdog Thread/ERROR]: PID: 17 | Suspended: false | Native: false | State: RUNNABLE
[12:12:29] [Paper Watchdog Thread/ERROR]: Stack:
[12:12:29] [Paper Watchdog Thread/ERROR]: app//net.minecraft.server.v1_16_R3.World.getType(World.java:676)
[12:12:29] [Paper Watchdog Thread/ERROR]: app//net.minecraft.server.v1_16_R3.Explosion.a(Explosion.java:127)
[12:12:29] [Paper Watchdog Thread/ERROR]: app//net.minecraft.server.v1_16_R3.World.createExplosion(World.java:919)
[12:12:29] [Paper Watchdog Thread/ERROR]: app//net.minecraft.server.v1_16_R3.WorldServer.createExplosion(WorldServer.java:1605)
[12:12:29] [Paper Watchdog Thread/ERROR]: app//net.minecraft.server.v1_16_R3.World.createExplosion(World.java:913)
[12:12:29] [Paper Watchdog Thread/ERROR]: app//net.minecraft.server.v1_16_R3.EntityLargeFireball.a(EntityLargeFireball.java:31)
[12:12:29] [Paper Watchdog Thread/ERROR]: app//net.minecraft.server.v1_16_R3.EntityFireball.tick(EntityFireball.java:70)
[12:12:29] [Paper Watchdog Thread/ERROR]: app//net.minecraft.server.v1_16_R3.WorldServer.entityJoinedWorld(WorldServer.java:845)
[12:12:29] [Paper Watchdog Thread/ERROR]: app//net.minecraft.server.v1_16_R3.WorldServer$$Lambda$5280/0x000000084132a040.accept(Unknown Source)
[12:12:29] [Paper Watchdog Thread/ERROR]: app//net.minecraft.server.v1_16_R3.World.a(World.java:887)
[12:12:29] [Paper Watchdog Thread/ERROR]: app//net.minecraft.server.v1_16_R3.WorldServer.doTick(WorldServer.java:530)
[12:12:29] [Paper Watchdog Thread/ERROR]: app//net.minecraft.server.v1_16_R3.MinecraftServer.b(MinecraftServer.java:1355)
[12:12:29] [Paper Watchdog Thread/ERROR]: app//net.minecraft.server.v1_16_R3.DedicatedServer.b(DedicatedServer.java:377)
[12:12:29] [Paper Watchdog Thread/ERROR]: app//net.minecraft.server.v1_16_R3.MinecraftServer.a(MinecraftServer.java:1208)
[12:12:29] [Paper Watchdog Thread/ERROR]: app//net.minecraft.server.v1_16_R3.MinecraftServer.w(MinecraftServer.java:996)
[12:12:29] [Paper Watchdog Thread/ERROR]: app//net.minecraft.server.v1_16_R3.MinecraftServer.lambda$a$0(MinecraftServer.java:173)
[12:12:29] [Paper Watchdog Thread/ERROR]: app//net.minecraft.server.v1_16_R3.MinecraftServer$$Lambda$3128/0x000000084084ec40.run(Unknown Source)
[12:12:29] [Paper Watchdog Thread/ERROR]: [email protected]/java.lang.Thread.run(Thread.java:834)
[12:12:29] [Paper Watchdog Thread/ERROR]: ------------------------------
[12:12:29] [Paper Watchdog Thread/ERROR]: — DO NOT REPORT THIS TO PAPER - THIS IS NOT A BUG OR A CRASH —
[12:12:29] [Paper Watchdog Thread/ERROR]: ------------------------------

Update, there is a config option in paper.yml to limit entities that can be saved/loaded in a chunk, looks like you got a metric ton of fireballs in there

Oh my god il try and find that config

chunk-tasks-per-tick:
is this the correct one? it was set to 1k i tryed 100 no luck still crashes just takes more time

paper.yml: entity-per-chunk-save-limit

ive set everything like that but it still crashes
Preformatted textentity-per-chunk-save-limit:
experience_orb: 1
snowball: 1
ender_pearl: 1
arrow: 1

my friend thinks its wurst client they use to make does fireball things

You need to add the correct entity type to that section, probs fireball or fire_ball, one would need to check the wiki; This is a known issue with vanilla and some entities in certain states

ok il try thx for helping me out so fast :slight_smile:

sadly the only thing i found was
entity-per-chunk-save-limit
experience_orb - default: -1 - description: Limits the number of experience orbs that are saved/loaded per chunks. A value of -1 disables this limit

snowball - default: -1 - description: Limits the number of snowballs that are saved/loaded per chunks. A value of -1 disables this limit

ender_pearl - default: -1 - description: Limits the number of ender pearls that are saved/loaded per chunks. A value of -1 disables this limit

arrow - default: -1 - description: Limits the number of arrows that are saved/loaded per chunks. A value of -1 disables this limit

I too have had this problem a couple times in our creative server…pretty sure it’s punks w wurst. Had to “/minecraft:kill @e[type=fireball]” (cuz essentialls kill command didn’t seem to do it) periodically on my way to problem coords to catch b4 crash. Major pain n wow the console spam from a single entity. Bet there’s a better way…if u find it lemme know?