Hello everyone, I’ve been dealing with game-breaking lag for the past 2-3 weeks and have been working a bit with Stefatorus to improve the situation as much as possible, however, things are still quite bad.
When we get to around 70+ players, things go bad, here are the timings (there have been times where we have at around 70 players with minimal problems).
Here are more timings at 100:
Here is a profiler from the spark plugin: Apparently players take a large % of server tick? https://sparkprofiler.github.io/?Eomx7cFSg0
Anyways, I’d really appreciate as much advice as possible, as this has been haunting me for the past 3 weeks and not enough successful progress has been made.
VisualVM Snapshot: https://drive.google.com/file/d/1Doqv_hXkCXfkLy7ypMlsHMH6pFClhvgg/view?usp=sharing 12 tps at 130 players