I’m not (yet) using PaperMC but rather wanted to ask a question beforehand.
I’ve been made aware of Spigot dropping ticks sometimes, especially when the server is under heavy load. This would break some Redstone builds, since they’re heavily reliant on every single tick being executed.
Vanilla, as far as I’m concerned, doesn’t do that but rather delays those ticks - essentially slowing down the game - until it was able to execute them.
Is this behaviour of ticks getting dismissed also the case for PaperMC? If yes, is there any way to reliably prevent that?
Best regards and thanks in advance!