Hello, Voxel! This is the reboot of the original VoxelSniper plugin. I decided to pick it up because I needed to use it for a server project I was working on, and with the immense changes from the previous version VoxelSniper was built for, a lot of parts needed to be rewritten. In the future, the plugin may be renamed to prevent confusion with the already existing VoxelSniper. If you like my work, be sure to donate to me!
VoxelSniper is the premier long-range map editing tool for Minecraft. This mod allows you to edit any block that you can see using an arrow (for replacing) and a gunpowder (for adding). It is best used by those with strong attention to detail and fits a wide array of applications, from making detailed edits to structures with the snipe brush, to making massive terraforming jobs a breeze with some of the earth-shattering soft selection tools.
!! Changes from the Original VoxelSniper !!
Several plugin mechanics may have changed due to the changed structure of the code, so please view the notes on the GitHub wiki for more information! To be brief, ink performers and several brushes have been removed. Other than that, block data sniping has also been changed. There are several other changes that will change the way you use VoxelSniper, but I feel that these changes were necessary and do not take away from the robustness of the VoxelSniper experience.
I strongly urge you to read the notes so that you can understand these changes and how they may affect sniping mechanics.
VoxelSniper is built against Bukkit API 1.15.2. It should work with earlier versions, but I need confirmation. If it works for you on an older version please let me know!
Releases are available on the releases page on GitHub. These releases should be used with caution! They are not so stable yet, but rest assured that I’m doing my best to update!