1. Entity add to world fixes - #1223 (commit: 444ce86) (details)
Commit 444ce8619463ae5b988dfef0b29c8aba8707c105 by aikar
Entity add to world fixes - #1223
1) Chunk Registration might kill an entity, don't add it to the world if
it did!
2) By default, entities are added to the world per slice iteration. This
opens risk of the slices being manipulated during chunk add if an
EntityAddToWorldEvent spawns an entity into this chunk. Fix this by
differing entity add to world for all entities at the same time
3) If a duplicate entity is attempted to add to the world of an entity,
and the original entity is dead, overwrite it as the logic does for
unloaod queued entities.
Should hopefully finish up issues with #1223
(commit: 444ce86)
The file was modifiedSpigot-Server-Patches/0341-Prevent-Saving-Bad-entities-to-chunks.patch (diff)
The file was addedSpigot-Server-Patches/0348-Entity-add-to-world-fixes.patch