1. Add more information to Entity.toString (commit: 7279362) (details)
  2. Duplicate UUID Resolve Option (commit: d0cd5b3) (details)
Commit 7279362307867518880a2bb499f5da276a4dda61 by aikar
Add more information to Entity.toString
(commit: 7279362)
The file was modifiedSpigot-Server-Patches/0332-add-more-information-to-Entity.toString.patch (diff)
Commit d0cd5b3b2355d4ac9cdeeb80bb49f2510df39731 by aikar
Duplicate UUID Resolve Option
Due to a bug in
which was added all the way back in March of 2016, it was unknown
(potentially not at the time) that an entity might actually change the
seed of the random object.
At some point, EntitySquid did start setting the seed. Due to this
shared random, this caused every entity to use a Random object with a
predictable seed.
This has caused entities to potentially generate with the same UUID....
Over the years, servers have had entities disappear, but no sign of
trouble because CraftBukkit removed the log lines indicating that
something was wrong.
We have fixed the root issue causing duplicate UUID's, however we now
have chunk files full of entities that have the same UUID as another
When these chunks load, the 2nd entity will not be added to the world
If that chunk loads in a different order in the future, then it will
reverse and the missing one is now the one added to the world and not
the other. This results in very inconsistent entity behavior.
This change allows you to recover any duplicate entity by generating a
new UUID for it. This also lets you delete them instead if you don't
want to risk having new entities added to the world that you previously
did not see.
But for those who are ok with leaving this inconsistent behavior, you
may use WARN or NOTHING options.
It is recommended you regenerate the entities, as these were legit
entities, and deserve your love.
(commit: d0cd5b3)
The file was addedSpigot-Server-Patches/0338-Duplicate-UUID-Resolve-Option.patch
The file was addedSpigot-Server-Patches/0337-Additional-Paper-Config-options.patch