SuccessChanges

Summary

  1. Remove outbound string length limits on signs, improve codepoint logic (commit: 58398da) (details)
  2. don't check convert signs boolean every sign save (commit: 420ce3a) (details)
  3. Handle Excessive Signs in Chunks creating too large of packets (commit: a684cde) (details)
Commit 58398da145f3add326c272e6ab965c5fb559aadb by aikar
Remove outbound string length limits on signs, improve codepoint logic
now 80 chars counts multi sized code points the same so 80 chinese
characters would be allowed too.
Removed outbound limit as it doesn't solve the chunk oversize problem.
proper fix for chunk sending in another patch next.
(commit: 58398da)
The file was addedSpigot-Server-Patches/0420-Limit-Client-Sign-length-more.patch
The file was removedSpigot-Server-Patches/0420-Fix-sign-edit-memory-leak.patch
The file was addedSpigot-Server-Patches/0419-Fix-sign-edit-memory-leak.patch
The file was removedSpigot-Server-Patches/0419-Strip-extra-Sign-data-to-from-client.patch
Commit 420ce3aaed5db80dcac95062216aafdd0028594b by aikar
don't check convert signs boolean every sign save
that lookup isn't "cheap", and synchronizes so cache it to a boolean
instead
(commit: 420ce3a)
The file was addedSpigot-Server-Patches/0421-Don-t-check-ConvertSigns-boolean-every-sign-save.patch
Commit a684cde66bc0e7d4c92a0e95393fd25ee82304b0 by aikar
Handle Excessive Signs in Chunks creating too large of packets
Also adds a limit to stop sending Sign data to client after 500 signs
per chunk to limit client lag.
Use -DPaper.excessiveSignsLimit=500 to configure that limit, or -1 to
disable the limit and let your players be abused.
fixes #1878
(commit: a684cde)
The file was addedSpigot-Server-Patches/0422-Handle-Excessive-Signs-in-Chunks-creating-too-large-.patch