SuccessChanges

Summary

  1. limit the range at which we'll consider an attackable target (commit: b518457) (details)
Commit b5184575e626f22f33da722d4e266f96ce4ef38c by Shane Freeder
limit the range at which we'll consider an attackable target
This patch aims to ensure that MCP World#getNearestAttackablePlayer will
not trigger chunk loads due to PathfinderGoalNearestAttackableTarget
performing a ray trace operation by pre-checking the maximum limit;
Given that the implementation shows that the limit should only ever
decrease when set, allowing us to skip further checks earlier on when
looking for an attackable entity
(commit: b518457)
The file was addedSpigot-Server-Patches/0413-limit-the-range-at-which-we-ll-consider-an-attackabl.patch
The file was modifiedSpigot-API-Patches/0032-Add-handshake-event-to-allow-plugins-to-handle-clien.patch (diff)
The file was modifiedSpigot-API-Patches/0033-Arrow-pickup-rule-API.patch (diff)